FRAME 05 — Methods

The research methods, frameworks and tools I reach for — and what each one is actually for.

Prod.Portfolio 2026
SceneMethods
Take03
RollA-01
DirectorAmit Chotia
Date—
AC 2026 · MethodsScroll

FRAME 05 — Methods

The research methods, frameworks and tools I reach for — and what each one is actually for.

Prod.Portfolio 2026
SceneMethods
Take03
RollA-01
DirectorAmit Chotia
Date—
AC 2026 · MethodsScroll

FRAME 05 — Methods

The research methods, frameworks and tools I reach for — and what each one is actually for.

Prod.Portfolio 2026
SceneMethods
Take03
RollA-01
DirectorAmit Chotia
Date—
AC 2026 · MethodsScroll

FRAME 01 — The method list

What I use to find the user's real question, rather than run behind solutions. No method is sacred — each one earned its place on a real journey.

  • 04Research
  • 04Strategy
  • 03Design
  • 04Leadership
  • Updated Oct 2026

Research04

  • Sentiment analysisBefore any design work — it tells you whether you have a design problem or a trust problem.
  • Card sortingEven at a 20% response rate, quantified properly, it can settle an IA argument.
  • Diary studiesFor people doing physical work against a clock, where a lab test would lie.
  • Usability testingRemote, across markets, on the date we promised.

Strategy04

  • MoSCoW prioritisationAgainst competitors, so 'won't have' comes with a reason.
  • Journey mapsCarried past the purchase into support — that's where churn lives.
  • Service blueprintsThe screen is the easy half. This is the other half.
  • Market audits15+ markets benchmarked before a configurator decision.

Design03

  • FigmaThe team's source of truth — and, with Make, dev-ready specs that generate working UI.
  • FramerThis site.
  • ProtopiePrototypes real enough to test conversation and motion.

Leadership04

  • Design critiqueBring the working, not just the screen.
  • Growth plansRegular check-ins so growth is planned, not hoped for.
  • Structured interviews100+ a year, so hiring is consistent, not a mood.
  • Pitch storytellingOne persona, carried across a three-year time jump.

Measured 25.0 cm

FRAME 01 — The method list

What I use to find the user's real question, rather than run behind solutions. No method is sacred — each one earned its place on a real journey.

  • 04Research
  • 04Strategy
  • 03Design
  • 04Leadership
  • Updated Oct 2026

Research04

  • Sentiment analysisBefore any design work — it tells you whether you have a design problem or a trust problem.
  • Card sortingEven at a 20% response rate, quantified properly, it can settle an IA argument.
  • Diary studiesFor people doing physical work against a clock, where a lab test would lie.
  • Usability testingRemote, across markets, on the date we promised.

Strategy04

  • MoSCoW prioritisationAgainst competitors, so 'won't have' comes with a reason.
  • Journey mapsCarried past the purchase into support — that's where churn lives.
  • Service blueprintsThe screen is the easy half. This is the other half.
  • Market audits15+ markets benchmarked before a configurator decision.

Design03

  • FigmaThe team's source of truth — and, with Make, dev-ready specs that generate working UI.
  • FramerThis site.
  • ProtopiePrototypes real enough to test conversation and motion.

Leadership04

  • Design critiqueBring the working, not just the screen.
  • Growth plansRegular check-ins so growth is planned, not hoped for.
  • Structured interviews100+ a year, so hiring is consistent, not a mood.
  • Pitch storytellingOne persona, carried across a three-year time jump.

Measured 30.0 cm

FRAME 01 — The method list

What I use to find the user's real question, rather than run behind solutions. No method is sacred — each one earned its place on a real journey.

  • 04Research
  • 04Strategy
  • 03Design
  • 04Leadership
  • Updated Oct 2026

Research04

  • Sentiment analysisBefore any design work — it tells you whether you have a design problem or a trust problem.
  • Card sortingEven at a 20% response rate, quantified properly, it can settle an IA argument.
  • Diary studiesFor people doing physical work against a clock, where a lab test would lie.
  • Usability testingRemote, across markets, on the date we promised.

Strategy04

  • MoSCoW prioritisationAgainst competitors, so 'won't have' comes with a reason.
  • Journey mapsCarried past the purchase into support — that's where churn lives.
  • Service blueprintsThe screen is the easy half. This is the other half.
  • Market audits15+ markets benchmarked before a configurator decision.

Design03

  • FigmaThe team's source of truth — and, with Make, dev-ready specs that generate working UI.
  • FramerThis site.
  • ProtopiePrototypes real enough to test conversation and motion.

Leadership04

  • Design critiqueBring the working, not just the screen.
  • Growth plansRegular check-ins so growth is planned, not hoped for.
  • Structured interviews100+ a year, so hiring is consistent, not a mood.
  • Pitch storytellingOne persona, carried across a three-year time jump.

Measured 13.0 cm

Contact…

Gurgaon · IST

Hiring for design leadership, or a journey that needs someone to look at it from the other side? Write to me — I reply within a day.

Email me

Contact…

Gurgaon · IST

Hiring for design leadership, or a journey that needs someone to look at it from the other side? Write to me — I reply within a day.

Email me

Contact…

Gurgaon · IST

Hiring for design leadership, or a journey that needs someone to look at it from the other side? Write to me — I reply within a day.

Email me
Prod.Portfolio 2026
SceneFooter
Take1
RollAC-26
DirectorAmit Chotia
Date 
Buildv1 · Oct 2026

Thanks for reading to the end. Say hello — I read every message and reply within a day.

Write to meamitchotia9@gmail.com